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v27.11: entrada de changelog para el PR #44 y sube versión/cache-bust
Documenta el fix del rubber-band tras microparones en multijugador. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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game/index.html

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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>BACKROOMS MMO</title>
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<link rel="stylesheet" href="css/style.css?v=269">
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<link rel="stylesheet" href="css/style.css?v=270">
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</head>
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<body>
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<div id="app">
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<!-- ?v= rompe la caché del edge (Cloudflare cachea .js/.css por defecto aunque
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el origen no lo pida): SUBIR el número en cada versión, junto con VERSION_JUEGO -->
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<script src="js/data.js?v=269"></script>
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<script src="js/engine/rng.js?v=269"></script>
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<script src="js/mapgen/mapgen.js?v=269"></script>
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<script src="js/engine/tiles.js?v=269"></script>
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<script src="js/engine/sprites.js?v=269"></script>
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<script src="js/engine/effects.js?v=269"></script>
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<script src="js/audio-manifest.js?v=269"></script>
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<script src="js/engine/sfx.js?v=269"></script>
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<script src="js/engine/fov.js?v=269"></script>
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<script src="js/systems/entities.js?v=269"></script>
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<script src="js/systems/rules.js?v=269"></script>
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<script src="js/engine/render.js?v=269"></script>
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<script src="js/lib/three.min.js?v=269"></script>
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<script src="js/lib/shaders/CopyShader.js?v=269"></script>
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<script src="js/lib/shaders/LuminosityHighPassShader.js?v=269"></script>
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<script src="js/lib/shaders/GammaCorrectionShader.js?v=269"></script>
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<script src="js/lib/postprocessing/EffectComposer.js?v=269"></script>
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<script src="js/lib/postprocessing/RenderPass.js?v=269"></script>
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<script src="js/lib/postprocessing/ShaderPass.js?v=269"></script>
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<script src="js/lib/postprocessing/UnrealBloomPass.js?v=269"></script>
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<script src="js/engine/atmos3d.js?v=269"></script>
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<script src="js/engine/render3d.js?v=269"></script>
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<script src="js/systems/game.js?v=269"></script>
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<script src="js/ui/icons.js?v=269"></script>
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<script src="js/ui/ui.js?v=269"></script>
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<script src="js/ui/changelog.js?v=269"></script>
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<script src="js/ui/minimap.js?v=269"></script>
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<script src="js/sim/fisica.js?v=269"></script>
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<script src="js/net/otros.js?v=269"></script>
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<script src="js/net/cliente.js?v=269"></script>
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<script src="js/main.js?v=269"></script>
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<script src="js/data.js?v=270"></script>
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<script src="js/engine/rng.js?v=270"></script>
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<script src="js/mapgen/mapgen.js?v=270"></script>
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<script src="js/engine/tiles.js?v=270"></script>
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<script src="js/engine/sprites.js?v=270"></script>
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<script src="js/engine/effects.js?v=270"></script>
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<script src="js/audio-manifest.js?v=270"></script>
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<script src="js/engine/sfx.js?v=270"></script>
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<script src="js/engine/fov.js?v=270"></script>
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<script src="js/systems/entities.js?v=270"></script>
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<script src="js/systems/rules.js?v=270"></script>
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<script src="js/engine/render.js?v=270"></script>
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<script src="js/lib/three.min.js?v=270"></script>
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<script src="js/lib/shaders/CopyShader.js?v=270"></script>
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<script src="js/lib/shaders/LuminosityHighPassShader.js?v=270"></script>
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<script src="js/lib/shaders/GammaCorrectionShader.js?v=270"></script>
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<script src="js/lib/postprocessing/EffectComposer.js?v=270"></script>
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<script src="js/lib/postprocessing/RenderPass.js?v=270"></script>
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<script src="js/lib/postprocessing/ShaderPass.js?v=270"></script>
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<script src="js/lib/postprocessing/UnrealBloomPass.js?v=270"></script>
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<script src="js/engine/atmos3d.js?v=270"></script>
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<script src="js/engine/render3d.js?v=270"></script>
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<script src="js/systems/game.js?v=270"></script>
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<script src="js/ui/icons.js?v=270"></script>
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<script src="js/ui/ui.js?v=270"></script>
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<script src="js/ui/changelog.js?v=270"></script>
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<script src="js/ui/minimap.js?v=270"></script>
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<script src="js/sim/fisica.js?v=270"></script>
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<script src="js/net/otros.js?v=270"></script>
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<script src="js/net/cliente.js?v=270"></script>
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<script src="js/main.js?v=270"></script>
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</body>
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</html>

game/js/main.js

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// Arranque: input, bucle de animación y pantalla de título.
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(function () {
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// versión visible del juego (Ajustes); súbela con cada tanda de cambios
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window.VERSION_JUEGO = 'v27.10';
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window.VERSION_JUEGO = 'v27.11';
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const world = Game.world;
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world.data = window.GAME_DATA;
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game/js/ui/changelog.js

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// tanda de cambios (junto con VERSION_JUEGO en main.js).
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(function () {
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const CHANGELOG = [
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{ v: 'v27.11', cambios: [
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'Arreglado (multijugador): un pequeño tirón o parón del navegador podía hacerte "rebotar" hacia atrás al moverte.',
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] },
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{ v: 'v27.10', cambios: [
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'Arreglado (multijugador): los objetos del suelo ya recogidos no vuelven a aparecer al volver a entrar a la misma sala.',
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'Los objetos encontrados en multijugador ahora también se registran en el códice.',

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