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if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), entry, map, PHASEMASK_NORMAL, pos, rot, 255, GO_STATE_READY))
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{
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TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnGameObject: Gameobject template {} could not be found in the database! Battlefield has not been created!", entry);
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TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnGameObject: Could not create gameobject template {}! Battlefield has not been created!", entry);
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