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Examples — License & Credits

Source code

The MIT License

Copyright (C) 2011 - 2026 AltByte Pte Ltd

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Third-party assets

aquarium example

The texture atlas in public/assets/aquarium/aquarium.webp was contributed by a melonJS user with their aquarium demo (adapted here to the toFrameTexture API). It packs a top-down seabed background ("Free Top-Down Seabed Objects Pixel Art"), a fish animation sheet, and a water-surface texture. Provided by the contributor for use in the melonJS examples; refer to the original asset packs for any upstream attribution terms.

pool-matter example

Pool table backdrop and 16 numbered-ball sprites in public/assets/pool-matter/img/ are derived from "8-ball Pool Assets" published by Casino RPG on OpenGameArt.org:

https://opengameart.org/content/8-ball-pool-assets?destination=node/68636

These assets are released under CC0 1.0 Universal (Public Domain Dedication) — no attribution legally required, but provided here as a courtesy to the original creator.

multiMaterialMesh example

Spacecraft 3D models (craft_speederA, craft_speederB, craft_racer, craft_miner) in public/assets/multiMaterialMesh/ are taken from "Space Kit (2.0)" published by Kenney:

https://www.kenney.nl/assets/space-kit

Released under CC0 1.0 Universal (Public Domain Dedication) — no attribution legally required, credited here as a courtesy.

gltf examples

The 3D scenes in public/assets/gltf/ are authored/assembled from CC0 kits published by Kenney:

All released under CC0 1.0 Universal (Public Domain Dedication) — no attribution legally required, credited here as a courtesy.

The Night City Flythrough example uses no external assets — its city is generated procedurally from raw mesh data at runtime.

text example

Pixel bitmap fonts minogram and thick in public/assets/text/ are from "Pixel Bitmap Fonts (PNG + XML)" by frostyfreeze:

https://frostyfreeze.itch.io/pixel-bitmap-fonts-png-xml

Credited here to the author; refer to the pack page for its license terms. The originals are AngelCode BMFont XML (minogram_6x10 / thick_8x8); they were converted to the .fnt text format for this example (the PNG atlases are unchanged).

The dialogue panel panel.png and the web font kenvector_future.woff2 in the same folder are from UI packs published by Kenney (https://www.kenney.nl), released under CC0 1.0 Universal (Public Domain Dedication) — no attribution legally required, credited here as a courtesy.