- 🔭 I’m currently working on C++ Engines, Updating Games, Unity Game Ports to Other Engines, Music Apps
- Core Developer for openFrameworks and Dependencies
- Rickettsia 4 years ~
- I’m currently making 174 bpm Drum n Bass
- How to reach me: @Danoli3 📧 Contact Form on danoli3.com
Principal Build Engineer, Game Programmer, Toolchain Engineer, Systems Programmer, C++ Compiler, Drum n Bass Producer, Rickettsia Advocate
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Past: @RobotHouseStudio @smgstudio
- Sydney Australia
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14:31
(UTC +10:00) - https://www.danoli3.com
- https://orcid.org/0009-0005-9811-9919
Highlights
Pinned Loading
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Multithreaded-Ray-Tracer
Multithreaded-Ray-Tracer PublicA Multithreaded Skeleton Ray Tracer designed to help you get started with start ray tracing, with fast rendering speed! This has been adapted around Sverre Kvaale's original wxWidgets Skeleton to e…
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ofxTexturePacker
ofxTexturePacker PublicopenFrameworks Addon for SpriteSheets and Animated Sprites generated from TexturePacker
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openframeworks/openFrameworks
openframeworks/openFrameworks PublicopenFrameworks is a community-developed cross platform toolkit for creative coding in C++.
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openframeworks/apothecary
openframeworks/apothecary PublicThis is the OpenFrameworks library apothecary. It mixes formulas and potions to build and update the C/C++ lib dependencies.
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