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[geo-layers] Fix GlobeView Mercator tile warping #10350
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e18ee8d
Fix terrain globe Mercator tile warping
charlieforward9 8c3cac8
Fix bitmap tile warping in GlobeView
charlieforward9 dd962f8
Address terrain globe Mercator review comments
charlieforward9 e1d2fc5
Address GlobeView review feedback
charlieforward9 ec2e1a5
Clarify GlobeView terrain remap scope
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -12,9 +12,11 @@ import { | |
| GetPickingInfoParams, | ||
| DefaultProps, | ||
| FilterContext, | ||
| _flatten as flatten | ||
| COORDINATE_SYSTEM, | ||
| _flatten as flatten, | ||
| _GlobeViewport | ||
| } from '@deck.gl/core'; | ||
| import {GeoJsonLayer} from '@deck.gl/layers'; | ||
| import {BitmapLayer, GeoJsonLayer} from '@deck.gl/layers'; | ||
| import {LayersList} from '@deck.gl/core'; | ||
|
|
||
| import type {TileLoadProps, ZRange} from '../tileset-2d/index'; | ||
|
|
@@ -421,12 +423,14 @@ export default class TileLayer<DataT = any, ExtraPropsT extends {} = {}> extends | |
| _offset: 0, | ||
| tile | ||
| }); | ||
| tile.layers = (flatten(layers, Boolean) as Layer<{tile?: Tile2DHeader}>[]).map(layer => | ||
| layer.clone({ | ||
| tile.layers = (flatten(layers, Boolean) as Layer<{tile?: Tile2DHeader}>[]).map(layer => { | ||
| const globeBitmapProps = this._getGlobeBitmapLayerProps(layer); | ||
| return layer.clone({ | ||
| tile, | ||
| ...globeBitmapProps, | ||
| ...subLayerProps | ||
| }) | ||
| ); | ||
| }); | ||
| }); | ||
| } else if ( | ||
| subLayerProps && | ||
| tile.layers[0] && | ||
|
|
@@ -440,6 +444,25 @@ export default class TileLayer<DataT = any, ExtraPropsT extends {} = {}> extends | |
| }); | ||
| } | ||
|
|
||
| private _getGlobeBitmapLayerProps(layer: Layer): Record<string, unknown> | null { | ||
| // BitmapLayer and subclasses draw tile imagery over lng/lat bounds. XYZ imagery is encoded | ||
| // in WebMercator, so default GlobeView bitmap sublayers need UV reprojection; other layer | ||
| // types do not share this image-coordinate contract and are left unchanged. | ||
| if ( | ||
| !(this.context.viewport instanceof _GlobeViewport) || | ||
| !(layer instanceof BitmapLayer) || | ||
|
Collaborator
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. What do BitmapLayers and other layers that need this reprojection have in common? Have you considered the qualities a layer needs be susceptible to warping? |
||
| (layer.props as Record<string, unknown>)._imageCoordinateSystem !== 'default' | ||
| ) { | ||
| return null; | ||
| } | ||
|
|
||
| return { | ||
| // XYZ/slippy tile imagery is Web Mercator encoded. In GlobeView, BitmapLayer | ||
| // positions the mesh in lng/lat, so the image needs Mercator-to-lnglat UV conversion. | ||
| _imageCoordinateSystem: COORDINATE_SYSTEM.CARTESIAN | ||
| }; | ||
| } | ||
|
|
||
| filterSubLayer({layer, cullRect}: FilterContext) { | ||
| const {tile} = (layer as Layer<{tile: Tile2DHeader}>).props; | ||
| const {modelMatrix} = this.props; | ||
|
|
||
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